A penalty in ice hockey is a punishment for inappropriate behavior. Most penalties are enforced by detaining the offending player within a penalty box for a set number of minutes, during which, the player can not participate in play. The offending team usually may not replace the player on the ice, leaving them short handed as opposed to full strength. The opposing team is said to be on a power play, having one player more on the ice than the short-handed team. The short handed team is said to be "penalty killing" until the penalty expires and the penalized player returns to play. While standards vary somewhat between leagues, most leagues recognize several common degrees of penalty, as well as common infractions. The statistic used to track penalties was traditionally called "Penalty Infraction Minutes" (PIM), although the alternate term "Penalties in Minutes" has become common in recent years.[1]
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The referee(s) make most penalty calls. Linesmen generally may call only certain obvious technical infractions such as "too many players on the ice". When a penalty is called, the official will put an arm in the air; the official will stop play only once the offending team has control of the puck, or play is stopped by normal means. A delayed penalty is one in which the penalty is called but play is not yet stopped because the non-offending team retains the puck. The goaltender of the non-offending team will often go to the players' bench upon seeing the arm signal to allow an extra attacker on the ice until the play is stopped.
In the NHL, if the non-offending team scores a goal prior to play being stopped on a delayed minor penalty call, the penalty is waived. This used to be the case in college hockey as well, until the 2010-2011 season, when a rule change meant that the penalty would still be imposed even if a goal was scored. Major penalties and match penalties are enforced in the usual manner, in both college hockey and the NHL, whether or not a goal is scored.[2]
The offending player(s) are sent to the penalty box where they must remain until the penalty has expired. Typically a team will not be allowed to replace the penalized player on the ice; the player will return directly to the ice once the penalty has expired. This creates a power play during which the penalized team will have one player fewer than their opponent and is said to be "short-handed". If two players on a team are in the penalty box at the same time, their team will be in a "five on three" situation (as is customary, the goalies are not counted in this expression). Additional players may be penalized, but a team will never play with fewer than three skaters on the ice. Additional penalties will be delayed until one of the earlier penalties has expired.
In leagues which play with a four-on-four overtime, the first penalty leaves the teams at four-on-three, while a second penalty to the same team during the first results in the opposing team adding a player, making the penalty five-on-three. If the first penalty expires without a goal being scored, the teams normally play five-on-four until the next stoppage of play when the teams will revert back to four-on-three. Similarly, in the Southern Professional Hockey League, where they play three-on-three overtime, each minor penalty results in the opposing team adding a skater to the ice. In the final two minutes of overtime, however, officials instead award a penalty shot to the team which would have received the powerplay, mainly to give the team a better chance at winning the game, since a powerplay would be cut short by the end of the game.
While goaltenders can be assessed penalties, the penalty must be served by another player from their team who was on the ice at the time of the infraction (the PIM will be charged to the goaltender). If the goaltender receives either (a) three major penalties (NHL Rule 28.2), (b) one game misconduct penalty (NHL Rule 28.4), or (c) one match penalty (NHL Rule 28.5) however, he or she is ejected for the remainder of the game and must be substituted.
While a team is short-handed, they are permitted to ice the puck as they wish. Being shorthanded during the final minutes of a game in which the opponents take their goaltender out for an extra attacker affords the short-handed team the ability to shoot at the empty net without the penalty of icing if they miss.
The National Hockey League recognizes the common penalty degrees of minor and major penalties, as well as the more severe misconduct, game misconduct, and match penalties. There are complicated rules as to how the penalties are enforced, but the basic principles are as follows (listed in order from least to most serious penalties):
A minor penalty is the most common form of penalty, which is assessed for common infractions. Players who receive a minor penalty will remain off the ice for two or four minutes of play during which their team will be short-handed. If a goal is scored against a team short-handed by a minor penalty, the penalty ends immediately. Similarly, if a goal is scored against the offending team on a delayed penalty which would be a minor penalty, the penalty is negated. However, if a team has been assessed multiple minor penalties, a goal against them will end only the earliest assessed minor penalty.
In the NHL and U.S. college hockey, if minor penalties are assessed to one player on each team at the same time ("coincidental") while teams are at full strength, the teams will each play with four skaters in "four-on-four" play. Since neither team is short-handed, a goal in four-on-four play does not end either penalty. In USA Hockey and IIHF, however, coincidental minor penalties result in normal full strength hockey, and the players may not return to the ice until the first stoppage in play after the penalties expire.
Bench minors (such as too many men on the ice) are minor penalties which are assessed against the team as a whole; any player other than the goaltender may be selected to serve a bench minor. For certain offences, a player may be assessed a double minor, which simply entails serving two consecutive minor penalties. They are typically issued for instances of high-sticking which result in a laceration. Though not part of official USA Hockey nor Hockey Canada rules as of 2005-2006[update], some "in-house" amateur or non-checking leagues instruct referees to call a double minor for stick penalties such as high-sticking, slashing, tripping with the stick, hooking or cross-checking, regardless of whether an injury was sustained as a result. If a goal is scored during the first penalty of a double minor, the first penalty expires and the second immediately begins. If a goal is scored against the offending team on a delayed penalty that is to be a double minor, the first penalty is negated and the second is enforced as a normal minor.
Common infractions which incur a minor penalty include cross-checking, high-sticking, holding, holding the stick, hooking, interference, roughing, slashing, delaying the game and tripping.
A major penalty is a stronger degree of penalty for a more severe infraction of the rules than a minor. Most penalties which incur a major are more severe instances of minor penalty infractions; the exception is fighting which always draws a major. A player who receives a major penalty will remain off the ice for five minutes of play during which his team will be short-handed. A major penalty will not end if a goal is scored against the short-handed team.
If major penalties are assessed to one player on each team at the same time, they may be substituted for and teams will not be reduced by one player on the ice. They will remain in the penalty box until the first stoppage of play following the expiration of the penalties. This commonly occurs with majors for fighting.
Under IIHF rules, every major penalty carries an automatic game misconduct penalty; in other competitions, earning three major penalties in a game results in a game misconduct penalty, though a number of infractions that result in a major penalty automatically impose a game misconduct as well.
Infractions that often call for a major penalty include spearing, fighting, butt-ending, charging, and boarding.
A player who receives a misconduct penalty will remain off the ice for ten minutes. The player may be substituted for on the ice and may return to the ice at the first stoppage in play following the expiration of the penalty (unless other penalties were assessed); however, in practice, misconduct penalties are normally assessed along with two minute minor penalties (resulting in a penalty combination colloquially called a "two-and-ten") and another player will serve this penalty first. In the instances where a Misconduct penalty is called, it is usually to allow tempers to cool and are sometimes also awarded in conjunction with fighting majors, giving the offending player(s) the opportunity to calm down as they sit out their 10 minutes. If an additional penalty is incurred with a Misconduct penalty, the times run concurrently (at the same time) rather than consecutively.
A player (whether a skater, goaltender or any member of any teams coaching staff) who receives a game misconduct penalty is ejected, and is sent to the team's dressing room. The player may be immediately substituted for on the ice; however, in practice, game misconduct penalties are normally assessed along with five minute major penalties and another player will serve this penalty first. Regardless of the time of the penalty, the player is charged with ten penalty minutes (twenty in the IIHF rules) for statistical purposes. This rule also applies to match penalties (see below).
As enforced by Hockey Canada any player who commits three stick infractions (officially including high-sticking, cross-checking, slashing, butt-ending and spearing, although some leagues will include hooking and tripping) in one game will automatically receive a game misconduct and will be ejected for the remainder of the game.
Any player who is dismissed twice for stick-infractions, boarding or checking from behind, or dismissed three times for any reason, in a single NHL regular season incurs an automatic one-match ban, and further discipline is possible for subsequent ejections. For each subsequent game misconduct penalty, the automatic suspension shall be increased by one game. Salary lost as a result of a ban is usually donated to a league-supported charity or program to assist retired players.
An example of a game misconduct penalty is getting out of the penalty box before the penalty time is served.
A player who receives a match penalty is ejected. A match penalty is imposed for deliberately injuring another player, attempting to injure another player, head-butting opponents, or a goaltender going to the penalty box. Any player other than the goaltender must be chosen to go to the penalty box to serve a five minute major penalty during which he may not be substituted for on the ice. If the goaltender receives a match penalty, another player serves the time so that the team may immediately insert a backup. In practice, an NHL match penalty and game misconduct are virtually identical in application. Further, offending players are suspended from the next game their team plays, and often face hearings with the possibility of a lengthier ban.
In NCAA hockey, a similar penalty called a game disqualification results in automatic suspension for the number of games equal to the number of game disqualification penalties the player has been assessed in that season.
For statistical purposes, match penalty is counted as ten minutes in NHL and as twenty-five minutes per the IIHF rules.
A penalty shot is a special case of penalty for cases in which a scoring opportunity was lost as a result of an infraction (like being tripped or hooked while on a breakaway; or a player (other than the goaltender) covers the puck with their hand inside the crease). The player who was deprived of the opportunity, or one chosen by the team, is allowed an unchallenged opportunity to score on the opposing goaltender as compensation. If the infraction occurred when the penalized team has pulled their goalie, a goal is immediately awarded to the other team rather than a penalty shot.[3] Apart from their use as a penalty, penalty shots also form the shootout that is used to resolve ties in many leagues and tournaments.
Similar to a game misconduct, gross misconduct penalties have been eliminated from the NHL rulebook. It was imposed for an action of extreme unsportsmanlike conduct, such as abuse of officials or spectators, and could be assessed to any team official in addition to a player. Infractions which garnered a gross misconduct now earn a game misconduct. The penalty had last been assessed in 2000.
When two players on one team are in the penalty box at the same time, it becomes a 5 on 3 situation. When a third player of the same team gets a penalty before either of the other two have expired, it remains 5 on 3 and it becomes a stacked penalties situation. This means that the third penalty will start when one of the others expire, whether the time expires or the opposing team scores on the powerplay. This is because there can be no fewer than three skaters for each team on the ice at one time. This also means that the player whose penalty expires first out of the three must wait for a stoppage in play before leaving the penalty box so that it remains 5 on 3. A team may never, under any circumstances, have less than four players (the goaltender and three other players) on the ice.
In the NHL, infractions that result in penalties include:
Other leagues typically assess penalties for additional infractions. For example, most adult social leagues and women's hockey leagues ban all body checking (a penalty for roughing or illegal check is called), and in most amateur leagues, any head contact whatsoever results in a penalty. If a player pulls down another female's ponytail, they will be charged with a game misconduct penalty.
Coaches or players may occasionally opt to commit an infraction on purpose. In some cases, it is hoped that the infraction can be concealed from the officials, avoiding a penalty. Gordie Howe was one player renowned for his ability to commit infractions without being called.
Hockey players that opt to commit an infraction despite the punishment do so in order to degrade the opposing team's morale or momentum, or boost their own. This is most common with fighting, because the likely coincidental penalties do not result in a hindrance for their team. Hockey players also sometimes commit infractions with the hope of drawing the other player into committing a retaliatory infraction, and being penalized, while not being caught themselves. Hockey players known as "pests" specialize their game in the strategy of trying to draw opponents into taking a penalty. An example is Sean Avery, who is renowned in his ability to goad opponents into taking penalties as well as making other fundamental mistakes. Some players, coaches, and fans find this technique unsportsmanlike.
Another common reason to commit an infraction is as last resort when an opposing player has a scoring opportunity, when a penalty kill is the preferable alternative to the scoring opportunity. These are referred to on most broadcasts as "Good Penalties".
The NHL keeps individual statistics on the penalties each player accrues through the penalties in minutes statistic (abbreviated "PIM"). Players renowned for their fighting or for being dirty players will usually lead their team in PIM and have such statistics highlighted by the media.
The record for the most penalty minutes in one season is held by Dave Schultz of the Philadelphia Flyers with 472 in the 1974–75 NHL season.[9] The record for most penalty minutes in a career is held by Tiger Williams who had 3,966 over 14 years.[10] The active penalty minute leader is Sean O'Donnell from the Chicago Blackhawks, who has accumulated 1,727 PIM. O'Donnell is now playing in his 16th NHL season. Ian Laperriere has more penalty minutes (1,956 PIM), but Laperriere has been placed on long-term injured reserve and therefore is not active.[11][12]
The most penalties in a single game occurred in a fight-filled match between the Ottawa Senators and Philadelphia Flyers on March 5, 2004 when 419 penalty minutes were handed out.[13][14] Statistically, a game misconduct counts as 10 penalty minutes, in addition to other penalties handed out. In rare cases (as a result of multiple infractions, for instance the player participating in multiple fights), multiple game misconducts may be handed to a player — that is merely statistical, not (automatically) a multi-game suspension, although the league will often suspend the player in a subsequent decision.
On 9 January 2010, a massive brawl broke out in an Avangard Omsk game against Vityaz Chekhov. The conflict started during pre-game warm-ups when Darcy Verot intentionally shot a puck at Lasse Kukkonen forcing Alexander Svitov to stand up for his team-mate. Soon after the game started Brandon Sugden challenged Svitov to another fight, which then involved all other 8 skaters on the ice. A number of other fights ensued resulting in a bench- and penalty-box clearing. The officials had to suspend the game just after 3 minutes 39 seconds in the first period as there were only four players left to play the game.[15] A world record total of 707 penalty minutes were incurred during the game. The KHL imposed heavy fines on both teams, some players and the head coaches as well as disqualifying 6 Vityaz's players and Avangard's Dmitry Vlasenkov, who was first to leave the bench during a fight. The game was counted as a 5-0 defeat for both teams with no points being awarded.[16][17]
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